Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Problem with save game feature



> 
> Yes, I agree that there ought to be a way to "win".  Right now I have
> a character that's pretty much a god (although I admit I haven't taken
> on the zoo).  
> 
> Not only are "easy" levels  a problem, but also big shops.  If you
> have lots of money (or diamonds), then all you need to do is save,
> restore, go to a big magic shop in one of the cities and find
> artifacts.  If you don't find them in the easy-to-get-to-stores, just
> save and restore again...

  I really think that you should _never_ be able to walk into a shop and buy 
an artifact. Even though they are expensive they shouldn't be just lying
around some store.
  On the subject of saving and restoring in a new game just to get money/items
etc: Yes there should be some game balancing effects to minimise such rorts,
but also it is up to the players to "play fair". Sure you can save and restore 
to your hearts content but you are really bending the spirit of the game. 
Nethack has some similar problems where bloody-minded persistence can get
you a mega-character with little risk, but I personally prefer to play for fun.
  One option, if you have plenty of disk space, could be to modify the game 
saving to also save the maps as you have left them (they're saved in /tmp
anyway when you leave a level).

-Rupert

--
Rupert G. Goldie, rgg@aaii.oz.au