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A problem with a few objects displaying.




Hi.  I'm relatively new to the mailing list, so until I'm sure that I'm 
subscribed, could you please cc copies of your responses to this to myself?

Thanks.

Now for the problem.
Under 0.83, a couple of objects do not display on the screen when you tell
them to.  Most notably giants.  In fact, they get drawn as a width zero
character, and thus throw off just about everything else on the screen
(not to mention killing you when you cannot hit them)
Under 0.85 (and 0.86) a larger number of objects display in this manner
for instance, all the gates, all the spikes, all the trap doors, etc,
etc.. as well as the giant, and I don't know what others.

I think this must have something to do with the XDrawImageString16, but
I haven't been able to track the problem down completely yet.

Gdb died while debugging complaining that I didn't have enough core memory
for it and crossfire to run comfortably. Bah humbug.

I'm sending this here in the hopes that someone else has had this problem
and come up with the correct fix for it.

I am running with X11R4 and compiling on a decstation 3100.
The problem happens regardless of whether I used an snf or a pcf font.
and I did try it both ways.  

Hope someone has a clue
--JT
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Practice random kindness and senseless acts of beauty --Anonymous
Argue for your limitations and sure enough they're yours --Richard Bach

Moonchilde/Amythyst/JT Traub ---           jtraub@cmu.edu