Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Shops



>From: Lars Henrik Olafsen <larso@ifi.uio.no>
>
>>From: Petri Heinil{ <Petri.Heinila@lut.fi>
>>
>>Once again, in shop design, there should be more smaller shops. 
>>The meaning of shop decreases if you find one shop at a time the 
>>item what you are looking for. Shops could be substituted some
>>kind of item-automata.
>
>I detest the idea of an item-automata, BUT:
>If there only were small shops around.. wouldn't you just save and restart
>until you found what you wanted? (A lot of shops are close to save-beds.)

>Big shops are practical.... 

Are they, you have to walk around and check out couple of items,
because of statistics you find often cheap items, what you likely owns.
And are they realistic in genre of games like crossfire.

And, I think, shop lose their identity in big size, like supermarkets
in real world.

>I would rather make good things REALLY expensive.

Yes, this is good solution, and statistics would be so that, good items
are likely as possible as cheap ones, so you find item in first or in second
shop.

////////////////////////////////////////////////////////////////////////
//   Petri Heinila   //   email: hevi@lut.fi                          //
//                   //   mail:  Ainonkatu 2A                         //
//                   //          53100 Lappeenranta                   //
//                   //          Finland, Europe                      //
////////////////////////////////////////////////////////////////////////