Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Multiple comments/suggestions
> From: Matthew L. Seidl <seidl@soda.berkeley.edu>
> 1) It would be really nice to split the player messages from the game messages
> and put them in 2 seperate windows. As it is now, if you're fighting a
> bunch of nasties, it's really easy to miss player messages as they scroll of
> the screen.
Yes, something should be done with the scrolling in the message window. But
is splitting the window the only solution ? Any suggestions ?
> 2) The save files should NOT be written out in plain text, as it's too easy
> to tweek one. We wrote a player from scratch once, just to prove it could
> be done.
Better leave the files in plain text. Here's why :
- if there is a checksum/CRC in the file, this is not an easy task to write
a player from scratch.
- if the game is run setuid/setgid, the system will be more secure.
- the plain text format is useful for (human) debuggers.
- anything you do at your local site to cheat with the game is your problem.
- if you want to cheat without using the "dm" mode, just insert a tweaked
artifact in one of your maps, like the Holy Avenger with "dam 50",
"immune" to what you want, "Str 10", "Con 10", and so on...
> 3) Better documentation is a must! The manual and man page is very sparse.
Yes, but it's a game where you learn by playing. Many other things need to be
fixed in the program itself and the docs are another problem.
> 4) Docs on adding new archtypes and new maps on your own would be helpful.
Did you look in the "doc" directory ?
I think that crossedit (0.5) is rather easy to use and understand if you want
to add new maps.
> 5) And, the eternal beef, some better way for players to interact with the
> NPC's.
Yes, I agree ! Is there someone working seriously :) on this ?
Raphael Quinet
quinet@montefiore.ulg.ac.be