Crossfire Mailing List Archive
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Re: Local variations to crossfire.
> Geoff wrote:
> > More thoughts, anyone?
>
> Yes. Getting rid of the index numbers altogether. If we use
> straight references to the filenames of the bitmaps from the
> archetype file, we can let crossfire handle all the numbers.
> This way the bmaps file could be generated each time the font
> is remade with xbmtobdf. One minor adjustment, though time-
> consuming and boring, should be done first: Going through all
> the bitmaps and assign better filenames to them. Considering
> this is going to end up in comp.sources.games sometime this
> century, the guidlines about max 14 chars in filenames should
> be kept in mind.
I'm all for this, but we'd better get rid of those *.om files first!
At what I believe is a conservative estimate, this would increase their
size (of all of them together) by about 9 Meg, possibly more. And it
would triple the size of the archetype file, but I can live with that.
What's the story with the .om files, have they been obsoleted yet?
Cheers,
Geoff.
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Geoff Bailey (Fred the Wonder Worm) | Programmer by trade --
ftww@cs.su.oz.au | Gameplayer by vocation.
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