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One bug, and a suggestion




I've been screwing around with 89.1 lately, and came and was disappointed to
note that the server mode doesn't work for me under SunOS 4.1.2. After about 4
players, it just segfaults when the next one comes in.  Does anyone know the
fix?  If not, I'll try to find it and let you know.

During the course of play, we here @ ODUCS have found that we died a whole
lot 8)  I've hacked up the 89.1 code so that if you die

	-- you lose all your stuff (and get the default equipment)
	-- You go down to the previous level
		-- your exp points are set to the minimum needed for
		   that level
	-- You go back to the start map.  
	-- You still know all your spells (for the moment)
	-- All your pets die

What do the rest of you think?  I've kept a define (HARSH_DEATH) so the
behavior can be set back to the default.  If anyone wants the 89.1 diffs, let
me know.  If any author type entities are interested, let me know too.  I'm
still testing, but as far as I know, they're fairly stable at the moment.

	David