Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Some ideas



Hi guys, here's a little brainwave:

CREATE:
- let players choose a family before starting, assign a house to that family
- class-exit (only one class allowed)
- family-exit (only one family allowed)
- a player-exit (only one player allowed)
- saveable rooms (even there after crash, saved in special directory)
- a player-save-bed recieves the name of the first player that applies it
  (and doesn't allow other players to apply it, until the original player is
  gone)
- foutains
- canteens (fillable from rivers,fountains,sinks ect)
- more clothings like: leather shoes,cowboy-hat,shawl,gloves,jeans,etc
- library-exit
- pen (let players write messages on walls/floors)
- writing desk (let players write books, scrolls and letters)
- post office (finally a way to send messages to other players)
  with a post-box, and stamp-and-paper shop.
- stamps (wow! deliver the letter to the room of the reciepient!)
- mailbox (need that too ofcourse!)
- public office, has some brochers with holiday-ideas etc, also has
  the adress of all major places in the town (family-houses, guilds)
- roadnames (need that to specify adresses)

CHANGE:
- some rooms are to be saved permanently (thus creating storage rooms)
- books can only be read when seated (finaly some use for those chairs)

IDEAS:
mailbox:-contains all the letters (and packages) send to you.
postbox:-sends your letter (or package) to the mailbox of the reciepient.
postoff:-contains a shop, selling stamps, paper
guild:	-only entered by ONE class
		-special items for class collected in the 'holy-class room' (saveable)
		-books (written by players) in a library, helping beginning players
home:	-only entered by ONE family
		-has sleeping-hall with player-save-beds
		-has a family-share in some things (players must be fair, or they
		 will be abbandoned from the family (and thus their belonings))
		-has private rooms for each player in the family
foutain:-will be endlessly drinkable
canteen:-can be filled with water from a foutain etc

CODE:
exits:	The special exits need something like:
		exit->allow = { ALLOW_CLASS, ALLOW_FAMILY, ALLOW_PLAYER };
		If this field is empty, allow everything.
		exit->allow_name = { CLASS,FAMILY,PLAYER }_name;
rooms:	The saveable rooms must belong to a class, family or player.
		It must be able to restore them to original (thus work with a copy).
		Place them in a directory: maps/save_{classes,families,players}/*
canteen:Need a max-fill number
foutain:can't be picked up, can't be burned, can be drinked from, doesn't
		disapear after drinking.


That's all,
Patrick van Logchem