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Re: magic and fighters



>  I think that's a much better way of doing it than having 'classes'.

I agree.

>What needs to be done:
>1)  Build in spell failure dependent on armour worn and weapons wielded

realwis := ((100-armor)/100)*wis

>2)  Make it MUCH more expensive in time to take armour on and off.

I totally agree. Like say 5 for a robe, 15 for leather/ring/scale, 25 for
chain, 40 for plate/dragonmail.

>3)  have spell failures do various amusing things.

I've always wondered (hah! [whack]) about the wonder-spell. What's it REALLY
for? Amusement? Judging by the effects of it, it's spell failures reincarnated.

- Regards, Bjorn.