Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Abuse of Gravestones



 I think it is next to impossible to prevent player killing via magic.

 The reason is this:  If a character cast large fireball at some monsters,
and it hits some players, those players should be injured (or perhaps
killed).  If they became immune to friendly magic, you could have a mage
sitting behind some fighters, casting burning hands, lightning bolt, etc,
and no one would be injured due to it.

 So how do you detect cases where casting a spell (and killing another
player) is an accident, compared to doing it on purpose?  The players
can usually tell, but to actually program in code to detect becomes a bit
more difficult.

 The best solution is just to state that player killing other players will
not be tolerated.

 --Mark