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Re: Solo/Multiplayer emphasis



scott@santafe.edu writes:
> well, upwards of 20 second lag at times... sometimes it can get as
> fast as 1.1 moves a second.
> 
> Can't the protocol be re-worked so it's not flooding the net with udp
> packets?
Part of the point is that there isn't any protocol.  It's doing X
stuff directly over the net.  This makes things very slow for two
reasons. 
1. Stuff that could be handled entirely locally aren't. (Inventory
rotating for example)
2. The X stuff wasn't ever optimized for efficiency.  (For example
scrolling is done by just redrawing everything).
          -Eric 
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