Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Solo/Multiplayer emphasis



On Thu, 26 May 1994, Petri Heinil{ wrote:

> >From the experience of xpilot; for action real-time play
> there may be no other processes, than the server and
> the other servers (tcpd,...). If the load goes over 1,
> then the play starts to lag, and the playability stops.

The main disadvantage with Xpilot is again the graphics.  We find it
unplayable on anything without a graphics accelerator on the suns.  When
we use the machines with graphics accelerators, then a lowly SLC (or even
one of the machines playing) can act as a server and it runs great.

>  
> The if there is a server, then there is a machine
> allocated to it. I don't see this is nowdays problem,
> think about Linux. Or otherwise the number of hosts in net
> seems to be strongly increase, so the will find
> a free machine anyway (or at least for xpilot there
> exists).
> 
> -- <A HREF="http://www.lut.fi/~hevi/">The Page</A> --
> 

true.

      +============================+==============================+
      | This message courtesy of:  | You bore me to death         |       
      |                            | So shut up for God's sake    |       
      |       Jeff Judkins         | Stop reading me the riot act |
      | judkinsj@erau.db.erau.edu  | While my brains still intact |
      +============================+==============================+
           Kill'em all and then just let God sort out the mess.