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Re: client server part 1



 The game can be slowed down quite easily - there is some option in
the config.h which determines how many micrseconds for each tick
(right now, by default, it is 120,000 (about 8 ticks/second.))

 Slowing this down will slow everything down (hp and sp regeneration, monster
movement, etc.)

 While you may have gotten a client/server model done, from the soudns of
 it, it is not really an implementation that should be adopted.

 The client should be handling the button and key presses, and not
sending that information to the server.

 The client should parse all input (and does in the method described
in the Protocol file) and just send commands to the server to do stuff.

 I'll look over your code, but doubt I'll do much with it.

--Mark