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Re: reading books, another idea I am working on




On Fri, 15 Dec 1995, Mark Wedel wrote:

> On Dec 15,  6:43pm, GESTIONNAIRE DU Casino wrote:
> 
> > What about those times one uses an archetype on a map, but override all
> > the stats/hits/etc  ? The information wouldn't be valid, but the player
> > has no way of knowing that...
> >
> > It's a good idea, though...
> >
> > ---
> > Casino
> >
> 
>  This is a problem right now.  You may (jsut from experience) know that certain
> spells work good against monsters or whatever else.  However, on some maps,
> those monsters may have been changed so this is no longer the case.

Well, I don't think that matters too much.  Experienced players will 
always have some edge in Crossfire.  Its the newbie players that would 
need to get ahold of these things.  COurse then we should also think 
about taking that spoiler out of circulation. :>
 
>  Whether you got your information from a book or just from playing a bit, the
> result is the same.
> 
>  The ideal solution is that when stats are changed, the monster name is also
> changed, so that you know it is not the same thing.

Here's an idea.  Keep alot of the same monsters, with the same stats, 
etc.  But also make random monsters.  They would get a weird random name 
(I've seen a game actually doing what I'm describing here, so I haven't 
gone nuts <G>), random weakness/strength/spells/whatever, random face file.
That should be a quickie solve for people that don't like swallowing the 
same stuff alot.  

-Matt