Crossfire Mailing List Archive
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Re: Scale
Peter writes:
>>> Scale: This is true. The problem is what is a decent solution?
>>> Obviously, it should take much longer to walk between towns than shops.
>
> Obviously? The question we should be asking, is: does it make the
> game more fun if we add realism here? I mean, who is going to ENJOY
> slogging through boring countryside more than he has to?
I agree that we shouldn't make the game boring by dramatically slowing down
playing speed. Do you have a problem with the compromise I suggested--namely
that food consumption should increase when travelling on larger scale maps?
> If you guys make it painful to travel city-to-city then I'M going to set up
> for-a-fee teleportation booths in the major towns.
I think this is a fine idea, and ultimately I think it makes a lot of sense.
If you want to get to the next town, take a horse ride. If you want to get
farther, take a boat. If you want to get to the other side of the continent,
take a dragon transport. As long as the face used for the teleporter appropriately
reflects the mode of travel I think this would add to, rather than detract from
the enjoyability of the game.
--Ken
+------------------------+-------------------------------------+
| Ken Woodruff | "In every jumbled pile of person |
| woodruff@cadence.com | there's a thinking part that |
+------------------------+ wonders what the part that isn't |
| Disclaimer: What tote | thinking isn't thinking of." |
| bag full of $20 bills? | --They Might Be Giants |
+------------------------+-------------------------------------+