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Re: Scale




Peter writes:
>>>  Scale:  This is true.  The problem is what is a decent solution?
>>> Obviously, it should take much longer to walk between towns than shops.
> 
> Obviously?  The question we should be asking, is:  does it make the
> game more fun if we add realism here?  I mean, who is going to ENJOY
> slogging through boring countryside more than he has to?

I agree that we shouldn't make the game boring by dramatically slowing down
playing speed.  Do you have a problem with the compromise I suggested--namely 
that food consumption should increase when travelling on larger scale maps?

> If you guys make it painful to travel city-to-city then I'M going to set up
> for-a-fee teleportation booths in the major towns.

I think this is a fine idea, and ultimately I think it makes a lot of sense.
If you want to get to the next town, take a horse ride.  If you want to get
farther, take a boat.  If you want to get to the other side of the continent,
take a dragon transport.  As long as the face used for the teleporter appropriately
reflects the mode of travel I think this would add to, rather than detract from
the enjoyability of the game.

--Ken

+------------------------+-------------------------------------+
| Ken Woodruff           | "In every jumbled pile of person    |
| woodruff@cadence.com   |  there's a thinking part that       |
+------------------------+  wonders what the part that isn't   |
| Disclaimer: What tote  |  thinking isn't thinking of."       |
| bag full of $20 bills? |          --They Might Be Giants     |
+------------------------+-------------------------------------+