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Re: Crossfire Races



Also sprach Peter Mardahl:
> From peterm@langmuir.eecs.berkeley.edu Fri Nov 24 22:15:24 1995
> >  I think there will always be potential problems of getting experience at
> > some point.  I can't think of a good way to fix the rune of death to an
> > angel problem.  It could be any rune spell I imagine.  Obviously, you should
> > get exp for disarming runes that other monsters created.
> 
> Humm, I've been the author of most of the rune code.  I tried to design
> the experience from runes to obey the following design:
> 
> 1)  runes created by monsters inherit their level
> 2)  characters gain experience according to the deadliness of the trap
>     they disarm, which is a function of the level of the trap/rune
> 3)  At high enough player level, players should get a trivial amount of
>     exp for disarming a trap which poses no threat, i.e., 100th gets
>     10 exp or something for disarming a 5th level Rune of Death
> 
> 
> Now that I know that the rune of death presents a problem, I'll look
> again at the experience formula for it.  It may be that the best solution
> is just to prevent players from being exposed to an infinite supply of
> the Rune of Death.

Hmmm... What xp-level are angels?

Something else that bugs me: I think, the chance to see runes without
searching for them is too high, I always see most of them blinking.

cu

AW
-- 
Wer geteilt ist hat nichts mitzuteilen (Einstuerzende Neubauten)

Arne Wichmann (aw@math.uni-sb.de)