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CF: Some possible stealing, Hiding skill changes
I've been playing around with various thief characters
lately and have noticed that some playbalancing is still
needed. Right now, with effort, I can gain as much agility
("thief") xp as physique ("fighter") xp in most of my
characters. Its quite hard to go it alone as just a thief.
Here's my list of mods (note some of this is bug fixes):
- make stealing *slightly* easier. Perhaps more of a level
comparision adjustment would fix this.
- increase exp gain from stealing *slightly*.
- allow repeated stealing in the case where a thief is *hidden*
(right now, once detected, you cant steal anymore). Of course,
once a creature detects its being robbed from, it goes on guard
(if its not "stupid"). This makes further stealing from it
impossible, *unless* the thief is hidden or invisible (and the
creature cant see_invis). Further stealing (even while hidden)
would still be more difficult than the "first time" attempt.
- allow hidden or invisible characters to "backstab". In
either case, the player becomes "visible" (yes, even "improved
invisibility" is lost. We still allow a player to remain invisible
if they are casting spells. BTW, why isnt this spell, as it is
currently implemented, a higher level?). Backstab attacks would
get 2x damage (or perhaps an AT_DEATH attack). If you kill the
creature, you would gain agility (not physique) experience for it.
- limit/reduce the "looks near your hidden spot" messaging.
Comments?
=b.t.
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