Crossfire Archive
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Re: Equipment use and Religons (Was: Re: CF: Priest cannot use weapons)
> Scott writes:
>
> As for gradually giving out the advantages/disadvantages for religons,
> an obvious solution is to say clerical level is also religious level
> [ snip ]
Yes, I was advocating this. The problem remains on how to hand out
the "goodies" and restrictions since they will differ on a cult by
cult basis. Currently, you get all penalties and benefits right off
the bat from joining.. so how do we implement a reasonable schedule for
handing these out then? I can think of 2 possbible methods:
- assign the schedule in the god's archetype.
- randomize the gain of benefits/restrictions. Each level gained/lost
would result in a random benefit/restriction that they currently
have/dont have. Once all benefits/restrictions are passed out, there
is no further change in the character.
You can probably think of variations on this theme, but these are the
to orthogonal choices I think.
>
> A major part of the imbalance of religons is that holy word/orb and so on
> can be pretty potent, but it is so rarely used by monsters. I don't
> recall ever noticing taking damage from those spells.
>
Why are holy word/orb unbalancing? If anything, many people find the
priests too hard to play (they are *certainly* harder to play than
wizard types). Which direction are you advocating we balance in?!?
> One of the great challenges of programming is after completing the 'big
> idea' part of a project is to then fill in all of the details that make
> it truly useful. The details are often considered boring by the programmer
[ snip ]
Um, Whats your point here? I mean, having yourself helped work on the
gods code yourself, what are you trying to say?
All in all, I think this argument is a bit disingenious. "Big idea's"
*rarely*, if ever, can be implemented completely and fully in one go.
And the god's code was fairly extensively hashed out by myself, Peter, you a
nd Mark (and comments form the CF list as well). I totally disagree that
this code is ill-thought out. As with everything, problems and bugs exist,
so time is needed to adjust playability. I certainly am one to tinker.
=b.t.
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