Crossfire Archive
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Re: CF: extra keybindings, vs status quo
>>>>[From Scott Wedel]
I am unsure of the issue. a-z, A-Z and CTL-A to CTL-Z are all
perfectly reasonably single chars. I strongly suggest that
you allow mapping of keystrokes to commands as an user option.
I actually mapped shift and control both to missile fire since
I kept mixing them up and would sometimes run towards monsters
I had to stay away from and shoot, and sometimes stand there
shooting where I wanted to run.
Hmm. Okay, that's a fairly reasonable rational to having the
run/fire keys user-definable.
And unmodified keys in the java client are already user-definable.
So, to simplify code (and slightly improve speed, even)
how about keeping it at only that?
user gets to define run/fire keys
user gets to bind unmodified keys to whatever they like
user does NOT get to define things like
"d is disarm" "shift/control-d is drop"
Does the game really need a plethora of bindable key combinations?
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