Crossfire Archive
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Re: CF: extra keybindings, vs status quo
> Do people want to be able to bind keys in a case-sensitive manner?
> In other words, are 30+ keys enough, or do people really want 60+ keys
> available?
I definitely use bindings on almost every key press combination
there is (like 100+).
> I think the simplest way to have extra keybindings to to be for shifted
> values. 'a' vs 'shift-a'. The problem with that, being that you'd then
> have to use alt-<direction> or meta-<direction> for missile fire
Im not sure what the issue is with not allowing shift-, control-,
meta-, and alt- keypress combinations. Why does shift-D have
to be a "fire" key? All we need to provide is that the shift-<move>
keys allow firing in a certain direction. Similarly, allowing
contr-<movekey> for runing. I can certainly think of an implementation
where non-movement keys combined with these modifier keys allow
you to do something else. I dont think its confusing for the
client user to have this situation either.
I'll take a look at your new code tonight.
-b.t.
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