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Re: CF: call for java enthusiasts: server time!
> Well, I guess Im wondering if you can pack more punch
> resource wise w/ Java (my guess is not, but Im no expert)
> --- (to me) it basically boils down to whether you can get more
> ppl playing (or have more objects actively running) on a server
> with the same machine resources. If Java can do that, Im a
> convert to your cause. But if the Java server is going to run slower
> (and it will for a time, just because of all the bugs and tuning
> youll have to do), I dont see much point. There are plenty of
> people w/ Unix (Linux) out on the internet now. People havent
> compiled the "true" server basically because there wasnt a
> working "true" client. Now that the Java/X11 clients are getting
> in shape, I expect some people will compile the CF server to
> handle it.
>
>
> -b.t.
Well, with a java server, the whole thing could be threaded
very easily which is something the current server could probably
never do. And for a fast paced action game, a multithreaded
server is pretty important. Besides, java is just a better
language then C or C++ and with a good JIT, java
is plenty fast. Rewriting the whole server is Java is going
to be a lot of work and may never get done but if people
want to do it, then let them.
-Scott
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