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Re: CF: call for java enthusiasts: server time!
> Phil writes:
> >
> > 3. This could be java's "killer app", which would bring major good things
> > both to java, and to crossfire
>
> What major good things? As Im sure your aware Phil, this
> would be a *major* effort. I'd like to see some solid justification,
> ie, like the java server would be faster, handle more players
> etc.
>
> Justify, schmustify, I've already got some people volunteered to help.
> More are welcome, though :-)
>
Well, I guess Im wondering if you can pack more punch
resource wise w/ Java (my guess is not, but Im no expert)
--- (to me) it basically boils down to whether you can get more
ppl playing (or have more objects actively running) on a server
with the same machine resources. If Java can do that, Im a
convert to your cause. But if the Java server is going to run slower
(and it will for a time, just because of all the bugs and tuning
youll have to do), I dont see much point. There are plenty of
people w/ Unix (Linux) out on the internet now. People havent
compiled the "true" server basically because there wasnt a
working "true" client. Now that the Java/X11 clients are getting
in shape, I expect some people will compile the CF server to
handle it.
-b.t.
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