Crossfire Archive
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Re: Making Classes more distinct (Re: CF: towards 1.0)
Brian> 1) Make the stat potions rare. Stats place much of the
Brian> distinction on character resources. The problem with this
Brian> is that you lose a stat point w/ each death, so the
Brian> lack of stat potions becomes a problem. My solution is that
Brian> we either remove the death stat loss OR (better) make
Brian> sure that your stats cant decrease below a certain threshold
Brian> (say something like a total of 7 x 13 = 91 pts). Also, make
Brian> stat loss MORE for higher level characters (say have
Brian> character lose 1 stat point per 20 levels of experience
Brian> upon death).
How about considering the death stat loss as a variety of depletion.
That is, players can recover stats by potion of restoration(which
exist in stores), but gain stats only by stat potions.
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