Crossfire Archive
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Re: Making Classes more distinct (Re: CF: towards 1.0)
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Nishita Seikoh wrote:
> How about considering the death stat loss as a variety of depletion.
> That is, players can recover stats by potion of restoration(which
> exist in stores), but gain stats only by stat potions.
Death is supposed to be a penalty, not just an inconvenience. If players
die too many times they should start again. When I played with multiple
players we had permanent death. If you died, a friend would try to clear
the area so you could run back with a new character and pick up all
the items that were left. A level one character with decent equipment can
regain experience reasonably quickly.
--
Rupert G. Goldie, Software Engineer epartg@epa.ericsson.se
Advanced Service Applications Centre, Ericsson Australia
5/207 Bouverie St, Carlton, Victoria, AUSTRALIA, 3053
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