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Re: CF: poison is harmless to monsters and high level players
> I feel poison makes no sense to most of monsters,
> and high level characters.
I disagree with this patch. The damage should have to do
with the deadliness of the poisoner, not how strong
the victim is.
> For low level character, poison is harmful.
> For high level character, poison is relatively harmless.
The solution is to make the poison strike a percentage of total HP,
with the percentage dependent on the deadliness of the poison.
Diseases (as I have them in my disease patch) do this: strike
a percentage damage.....
> poisoning goes as the level of the monster/2.
> If anything else, goes as damage. */
This was intended as level of the POISONER. I guess not
even comments are good enough.
> *** server/time.c.org Mon Feb 23 16:27:51 1998
> --- server/time.c Tue Mar 10 20:52:44 1998
> ***************
> *** 194,200 ****
> }
> (void)hit_player(op->env,
> op->stats.dam,
> ! op,AT_PHYSICAL);
> }
>
>
> --- 194,200 ----
> }
> (void)hit_player(op->env,
> op->stats.dam,
> ! op,AT_GODPOWER);
> }
>
>
> But this is not a good solution.
> I should change physical attack to poison attack and modify
> hit_player().
Yes, having armour defend against poison attack is sort of senseless.
PeterM
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