Crossfire Archive
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Re: CF: more on identify
James Cameron on wrote...
| Scott Wedel wrote:
| > A much easier way of improving identify would be to change from a fixed
| > price regardless of the number of items of that type (which implies
| > that first item is identified and player identifies the rest which thus
| > implies that player could from then on identify that item).
|
| Yes, I agree. Multi-stage identification.
|
As long as it is obvious identification is not complete!
The seller would want you to pay more money ;-)
In fact the first level identification could be Curse status
allievating the need for a curse table.
| I'm wondering why a shop should identify the item when sold. This
| doesn't seem "natural."
|
Obviously the shop keeper pays for identification for sale purposes!
This is why a item usally is sold for a low price when un-identified!
| This is also counter-intuitive. Identification knowledge should be
| local to the player.
|
I agree.
| I know, that would be hard to structure in memory. ;-)
|
Also true.
Anthony Thyssen ( System Programmer ) http://www.sct.gu.edu.au/~anthony/
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