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Re: CF: World map



On Dec 8,  5:48pm, hat@linguine.tte.vtt.fi wrote:

> I didn't mean it to be restricted to world maps, it was just example.
> In current world map, if a player drops a item, and then walks one
> move to the east, the map can look exactly same, but the item has
> disappeared and when the player comes back then the item reappear again.
> The player has moved to the new map even the player logically thinks
> that (s)he has in a same map.  I think that server should be smart
> enough to load sub maps and handle the world map as one logical map.
> It would require some changes to map loading code and probably
> support for editor, but shouldn't be too big job.  And it probably
> saves some memory since all sub maps don't need to have that 5 squares
> wide duplicated border.

 Yet another things on the TODO list.  Will probalby do it after I redo all the
object stuff.

 The world maps also have the problem that dimension door can get beyond the
edges where the exits are.




-- 

-- Mark Wedel
mark@pyramid.com
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