Crossfire Archive
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Re: CF: Dup'ing items
Anthony Thyssen wrote:
> Don't coddle the player in the face of a `disconnection'.
> No other game I know does this, but then few games are as
> `long term'
Netrek makes a few attempts to contact the client at last known IP
address. A save is done of the "character" every death, but in Netrek's
case death is a necessary part of playing the game.
I agree. Make crossfire disconnection painful, just like death, and
people will rapidly act to fix the problems they are experiencing. Make
it identical in behaviour to death, perhaps?
"Hello, customer service? I just lost a thousand gold pieces because
your modem hung up on me!"
--
James Cameron (cameron@stl.dec.com)
OpenVMS, Linux, Firewalls, Software Engineering, CGI, HTTP, X, C, FORTH,
COBOL, BASIC, DCL, csh, bash, ksh, sh, Electronics, Microcontrollers,
Disability Engineering, Netrek, Bicycles, Pedant, Farming, Home Control,
Remote Area Power, Greek Scholar, Tenor Vocalist, Church Sound, Husband.
"Specialisation is for insects." -- Robert Heinlein.
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