Crossfire Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: CF: CrossEdit
Peter Toneby on wrote...
| > 4. An option "show connected objects", which would draw a blue or green
| > box around all objects that are connected to the current one. It
| > should be a toggle (not a one-time thing), so that when the option is
| > active you could easily select various objects on the map and see what
| > they are connected to. That would be very useful for all these gates
| > and triggers, especially in the recent maps that use them for complex
| > special effects.
|
| >
| > 5. Same as (4) but for keys, doors and chests that have a lock code. If
| > there is an object on the same map that has the same lock code as the
| > currently selecte object, then that object should be highlighted by
| > having a box drawn around it. Note that some keys might be in monsters
| > or containers.
|
| These two seem very useful, and shouldn't be to hard to implement. That
| the keys might be in inventories shoudn't make it more difficult. One
| just have to have a list of keys/triggers... and their corresponding
| objects.
|
How about a key or item to mark ``incomplete'' objects
EG:
* special keys without its name changed or lockcode
* signs, notes, leters, mouths, listen etc without content
* Frendly People without a name, or things to say
* Unconnected devices (input and output!)
* Exits leading no where!
Anthony Thyssen ( System Programmer ) http://www.sct.gu.edu.au/~anthony/
- --------------------------------------------------------------------------- -
The law of similarity made any map a magical instrument.
-- Rick Cook, "The Wizardry Compiled''
- --------------------------------------------------------------------------- -
PGP Public Key available -- finger -l anthony@lyrch.cit.gu.edu.au
-
[you can put yourself on the announcement list only or unsubscribe altogether
by sending an email stating your wishes to crossfire-request@ifi.uio.no]