Crossfire Archive
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Re: CF: suggestion for Exp system (damage vs. kill)
> Yes please.
>
> But where should the final kill experience go if the final kill was by
> magic? Should the whole party get magic experience, or should the
> "current skill" of each player be used? Should there be a generic skill
> for party kills that has no effect on skill abilities? I think so.
> Less abuse.
With the partial experience system, there would seem to be no need
for "party experience". Everyone who participates would be getting
experience of some kind, and no-risk malingerers get nothing.
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