Crossfire Archive
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Re: CF: suggestion for Exp system (damage vs. kill)
[Peter Mardahl]
> With the partial experience system, there would seem to be no need
> for "party experience". Everyone who participates would be getting
> experience of some kind, and no-risk malingerers get nothing.
[Mark Wedel]
> The only problem here would be someone that wants to basically
> play a healer or person that casts protection spells - they are
> certainly useful, but would not get any exp in that method.
Yes. I think the party experience should be awarded to the skill
which was most recently _used_. It would be best if there was a
timeout value. So, every time a spell is cast, make a note of the
time and the skill used in the player object. When a monster is
killed by a member of the party, for each player check if it is less
than a minute since he cast a spell, and award experience to the skill
if so. Otherwise, put the experience in the generic pool.
> On the other hand, how many people actually play characters like
> that?
In MUDs (especially combat oriented MUDs like DikuMUDs), it is very
common to gather a conventional AD&D party (ie. magicians, healers,
and mountains of muscle). I think it will be more common in Crossfire
when there are more players on a server.
Kjetil T.
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