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Re: CF: generator timing





> Preston writes:
>
> I've noticed that on maps with lots of generators, they all generate at the
> same time (at least generators for the same type of monster, that is).
> I think that it would be a lot more interesting if the timing were random.
> Perhaps when a map is activated, the timer on each generator could be set
> to a random value instead of zero.  There may need to be a way to override
> this for certain maps, but I can't think of any offhand.


	I think this is a simple matter of setting the 
	speed in the arch to a negative value. Then the
	last_speed value is randomized, and will generate
	as you suggest.

						-b.t.
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