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Re: CF: Wasted Space, D.Door, Scorn Update



"Mark Wedel" on  wrote...
| On Jan 12,  1:16pm, Anthony Thyssen wrote:
| > Subject: Re: CF: Wasted Space & D.Door
| > "Mark Wedel" on  wrote...
| 
| > So if you have a line of ``No Spell'' (say under a fence)
| > and you try to ddoor over it, to the area beyond which is clear of
| > ``no spell'' squares, it definately fails!
| 
|  It should.
| 
| >
| > EG: can we just use ``No spell'' along fences and walls and be sure
| > (other then old server bugs) that ddoor will fail, while the fence/wall
| > prevents jumping.
| 
|  That should work.  However, that shouldn't be done indescriminately -
|  that should only be done on walls which you really want the player to
|  find the right way through (ie, password, key, etc.)  Some objects
|  already have no magic set by default (grates used to, as did the
|  special doors).
| 
|  But the point is you don't want to make it so that dimension door is
|  a useless spell because every wall/door/whatever has no magic set.
| 
I understand that. I was thinking of things like raffles, or 
the `gadgetry' used for the ``Office of Gate Passes''

The later is part of the Scorn update, the former isn't (of course).

This probably also should be done to ensure the seperate (but device
connectted) maps using in the oldcity end map. remain completely
seperate.

See...  oldcity-end.gif  image in
    http://www.sct.gu.edu.au/~anthony/CF/

I also have to re-visit this map again anyway to add `blocked' squares
for the unused parts of the map, as per the `xray helmet' part of
this discussion.  

I am sure other maps also need revisiting but if it is not part of scorn
it is not going to be part of this update.

|  In fact, some of this could probably be more appropriately done by
|  level.  For example, it doesn't make sense that a low level dungeon
|  has a bunch of no magic areas to prevent dimension door or other
|  spells (in a gameplay sense, there must have been some powerful
|  presense to make areas no magic, and they probably wouldn't bother
|  doing it for a low level area with not a lot of treasure.)  However,
|  in high level areas, it is probably more appropriate.
| 
Not I was not considering makeing areas ``no spells'' just walls
around specific ``special areas''.  In fact if a character has an
xray helmet think they could be `mesimerized' by some of the map
machinery! :-)


  Anthony Thyssen ( System Programmer )    http://www.sct.gu.edu.au/~anthony/
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    "Magic is Real -- unless declared an integer"  ---  John P.Melvin
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     PGP Public Key available -- finger -l anthony@lyrch.cit.gu.edu.au
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