Crossfire Archive
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Re: CF: CrossEdit
Anthony Thyssen wrote:
> Most important feature missing from crossedit I can see is a
> layering mechnism. EG: `effects layer'. ground, layer. walls. monsters
> etc etc etc.
>
> Each of each can be made visible or invisible, with one layer editable.
> EG: all layers visible but ground layer editable, then you can lay all
> the ground flooring and modify them without disturbing anything else.
>
> the layers however should be arbatry. Prehaps some edit comments
> also stored in the map for the next time you go to edit that map.
I don't see any clear definition of a layer. I would envision
a window displaying all the items on a square (including those
in containers and such) which is edittable. So one could insert
or modify any part of a square without having to take care to have
the desired layer as the currently editable layer.
As for PeterM's hot keys, I am a huge fan of customizable persistent
dialog boxes. Menus are a pain for frequent use since you have
to move mouse to open menu and move again to select. As compared
to dialog boxes where you just move and select. I would think
user defined key bindings would be allowed and key binding would
be shown as part of the option. Obviously, a keybinding referring
to selecting a grpahical image is not that easy to show since normal
display is just the graphical image. But I would try to make keybindings
work better.
sdw
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