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Re: CF: Re: Split engine vs rules?




> >It should be possible to design and test a map without having to
> >play.  This is important to both the map designers and CF programmers.
> >It would allow the map designer to test out map features without
> >having to create a character with the particular abilities and items
> >needed to achieve some effect during game play.  Such testing would
> >also allow CF programmers to verify code changes do not break map
> >functionality.
>Suggestion: Implement some code in crossfire, that allows only (one)
>specific player to move around and handle things. No monsters should 
>move/do
>something. All
>other things can be activated. So you need not to play, only to move around
>and see if buttons, generators (in some sense) and other things are active/
>in place. The monsters would'nt be agressive. That would allow testing
>of all things but the monsters.
>
>in process_players[12]
>That should be easy.
>
>Bis dann
>Klaus


You should be able to move the mosters though, maybe bumping into them, the 
normal way to hit should not be counted as a hit in this mode but only move 
them like a block.
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